package dev.ece.suit.loader.models.dae;

import org.lwjgl.opengl.GL11;

import dev.ece.core.vertex.EBO;
import dev.ece.suit.loader.Face;
import dev.ece.suit.loader.Mesh;

public class DAEMesh extends Mesh {

	public DAEMesh(int[] faceIndice, int materialIndex) {
		super(faceIndice, materialIndex);
	}

	@Override
	protected EBO createRenderEBO(Face[] faces) {
		return null;
	}

	@Override
	protected void render() {
		GL11.glDrawArrays(GL11.GL_TRIANGLES, 0, this.getCount());
	}

}
